![]() I’m not used to composing rock music but I wanted to try. Ryu: We wanted to try something heavy and tense, like rock music. All of the orchestras that we worked with were magnificent. When the audio remaster for Mediah gets released you will be able to hear them. Unfortunately you cannot hear them in the game yet because the audio remaster is only applied up to Calpheon at the moment. We also recorded some battle music in Calpheon and the tracks up to Kamasylvia Overture. We recorded the music up to Calpheon Overture in Germany and the title song, Balenos Overture, is a great piece so you should check it out. One of my favorites is Battle of Apocalypse, the music that plays during the world boss or field boss battles. Ryu: We recorded the battle music from Balenos to Serendia region in Prague. What was your favorite song from each orchestra? ![]() You worked with different orchestras like the Philharmonic. Finding the renditions could be like finding easter eggs. Each region has its own theme, which becomes the base music. For example, the different rendition of Balenos’ music plays in a farm area or a forest path area. Ryu: When you wander around the game world, you will hear music that sounds similar but different. What is the most significant change or the music that you want the players to hear the most? Also, I had to write two or three new pieces for action and battles. Ryu: All of the music that I worked on was memorable because the whole orchestration process was new to me. ![]() I had enough time to research and experiment, so the music came out great. It was good that the project did not have a deadline. I think it is the music that went through the biggest change. It took me almost a year to complete the piece. I had to go through a lot of trial and error. But it wasn’t an easy job as the music was not meant for orchestration. Orchestrating the music made it a lot more colorful and dynamic. Kim: The Velia music that plays during early game. Is there any music or song that you remember the most? Just orchestrating the title music would not change the game at all, so we orchestrated other music as well. He asked if the orchestration would change the music a lot. Kim, the chairman, asked for the orchestra version of the game music. What was the inspiration behind the audio remaster? Kim: My name is Ji-yoon Kim and I’m the junior composer. Ryu: My name is Hui-man Ryu and I’m the audio director. My name is Jong-chan Park and I work at the Audio Department as a sound designer. Could you please introduce yourselves to us? ![]() The ambient sounds make the game’s world feel more real, and the new voice lines of the NPCs make the stories more engaging.īelow is the interview with the staff at the audio department in Pearl Abyss, the ones who developed the new music for the remastered version of the game. The music adds a more serious tone to the game, but the some of the colorless music of the soundtrack might have sounded dreary and boring.įollowing the audio remaster however, the music in Black Desert Online is now lively, colorful, and dynamic. The music in Black Desert Online was created to fit the dark and somber atmosphere of the game. ![]()
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